![]() Morality wise, dwarves hold a standard, morally balanced code of ethics. Note that dwarf children can pick the strangest areas to play, such as near magma pools or piles of rotten garbage. Once they are old enough, they can perform some helpful jobs, but not to the extant that adult dwarves can. Children dwarves will wander around the player's fortress, playing with toys and playing make believe. Dwarves can be assigned high social status, making them nobles or even royalty, but they require more advanced living conditions once they have these titles. If dwarves have too many negative thoughts and endure too much stress, they can throw destructive tantrums. Living conditions must be managed well, as dwarves have a stress level. Due to their size, dwarves cannot ride mounts, but can still tame animals to do their bidding. As time and fortress quality increase, more dwarves migrate to the player's fortress.ĭwarves are very versatile in combat if trained properly (or given combat stats beforehand), and are the only creatures in the game that can gain the "martial trance" status, which grants them combat bonuses as well as the increased ability to take on multiple enemies at once. The player does not directly control the dwarves, but makes them active through given tasks, otherwise they will act on their accord depending on what their occupation or thoughts are. ![]() During standard gameplay, dwarves slowly gain experience and rank titles when performing tasks. The player always starts out with 7 dwarves, and can choose their starting skills, nicknames and what items they embark with. In "Fortress Mode", the player is able to choose where to embark and build their fortress. Attributes are also pre-generated for dwarves, which control how they handle any situation. Dwarf fortresses can be seen in map generation as a grey omega symbol (Ω).Įvery dwarf is given a pre-generated, detailed personality: likes, dislikes, religious views, values, fears, preferences and traditions. They are generally peaceful creatures unless provoked, though this can change depending on map/story generation. Their clothes will match their occupation.ĭwarves prefer to live in underground mines and/or near mountains, and have skills in just about every type of occupation available in the game, from cooking to combat - from fishing to bone setting. This can include skin color, sex, clothes, facial structure, etc. In the premium version of the game, dwarves are assigned randomized sprites, with many of the details also randomized. They speak their own unique Dwarven language. In the original version of the game, or if classic ASCII graphics are enabled in the premium version, they are represented by a smiley face (☺), though if the game is played in fullscreen, they are represented by faces with beards. Unlike humans, they reach adulthood at age 12, and can live for up to 150-170 years. ![]() A crayon drawing of dwarves done by Bay 12 Games.ĭwarves are short, stocky humanoid creatures with famously long and prominent beards. ![]()
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